
It does not only tweak the strength of the AI kingdoms, but also their aggressiveness and other game parameters to provide either more a dynamic, or a more casual experience. This is why the “AI Difficulty” setting is probably the most important long-term. In the hands of a novice player, a big empire can quickly crumble due to rebellions and many wars with its numerous neighbors and very skillful players can still feel the AI Kingdoms are not a match for them, even when starting with one or two provinces. Starting conditions can be considered part of the “difficulty” settings, but they are not sufficient in that direction. Finally, setting up the starting gold can give players a small boost or handicap early on, as this setting does not affect AI controlled kingdoms. Random kingdom or province selections are also valid options.

Players can also set the starting number of provinces, unless they want to play with the historical territories – an option, especially useful for having somewhat balanced multiplayer games and when you want to roleplay a specific kingdom, but you don’t want a too easy or difficult start. Gameplay and fun over historical accuracy is one of the pillars we’ve set for KoH2:S and we hope that no one will be offended by this choice – after all, our goal is to create an entertaining sandbox strategic game, that quickly dives into the “alternative history” category, rather than to follow the actual history of the world, step-by-step.Īfter a period is chosen, players can pick either starting kingdoms or a starting provinces, which will create a corresponding kingdom from it – you might wish to be a king of Nottinghamshire, instead of England. This setting also affects starting royal families of all kingdoms.įor further variety, you can mod these periods or even create a new game from a save, so the starting possibilities are practically unlimited.Īs we’ve mentioned very early on in our DDs, there are some very small historical inaccuracies in this direction that we’ve chosen to undertake in order to capture the most interesting “landscape”. Depending on this setting, different kingdoms will be present on the map and allocate provinces, corresponding for the period, together with their culture and religion for that time. We have 3 predefined starting periods and each of them includes the political landscape of the Old World. What players might probably want to pick first is the starting period. Many of these work in singleplayer as well, but talking about them in multiplayer aspect provides a more thorough view.

Now we will have a look into more detailed settings, that will be provided for the players to finetune their experience. Hello friends and welcome to the 24th DevDiary for “Knights of Honor II: Sovereign”! After the deep dive into the religion topic, we will now return to “Multiplayer” – a topic, started in DD19, where we already talked about game modes, victory conditions and team games.
